Please note that this page is informational, and does not replace the official Module Information Pack (MIP). All students attending this module must carefully read the MIP which can be accessed online via Blackboard.
Module leader: | Nearchos Paspallis |
When and where: | Refer to the timetable (requires login) |
Syllabus: | Refer to the Blackboard for the syllabus, assignments, etc (requires login) |
Mobile computing provides access to information and processing where and when the user requires. Improvements in wireless networks, hardware technology, and protocols for the provision of distributed services have rapidly increased the capability and popularity of personal ICT (smart phones and tablets, wearable computing devices, etc.). Furthermore, the advancement of sensing capabilities in modern smartphone devices has fuelled the fusion of context-aware features in many popular apps. The enabling technologies provide both technical and user-interface challenges for the software developer. This module explores the underlying technology and extends development skills to produce, release, and maintain software for mobile and distributed environments.
We cover the following aspects:
By the end of the course, students are expected to:
Brian Fling, Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps, O'Reilly Media; 1 edition (August 31, 2009)
Bill Phillips, Brian Hardy, Android Programming: The Big Nerd Ranch Guide, Big Nerd Ranch Guides; 1 edition (April 7, 2013)
Josh Clark, Tapworthy: Designing Great iPhone Apps, O'Reilly Media; 1 edition (June 25, 2010)
Frank Adelstein, Sandeep K.S. Gupta, Golden G. Richard III, Loren Schwiebert, Fundamentals of Mobile and Pervasive Computing, McGraw-Hill Professional; 1 edition (November 30, 2004)
Mahadev Satyanarayanan, Pervasive Computing: Vision and Challenges, IEEE Personal Communications, Vol. 8, No. 4 (2001)
Oliver Amft, Paul Lukowicz, From Backpacks to Smartphones: Past, Present, and Future of Wearable Computers, IEEE Pervasive Computing, Vol. 8, No. 3 (Jul.-Sept. 2009)
Michael A. Cusumano, Platforms and services: understanding the resurgence of Apple, Communications of the ACM, Vo. 53, No. 10 (October 2010)
Proceedings of relevant conferences such as MobileHCI (www.mobilehci.org), MobiSys (www.sigmobile.org/mobisys) and MobilWare (mobilware.org).
Many more e-books on Android development are available through UCLan Cyprus’ library.
The official site for Android Developers is a great source for both beginners and experienced ANDROID developers (developer.android.com/develop)
Additional material (including lecture slides and hand-outs) will be available in Blackboard
Students are encouraged to study and learn in groups. However, individual assignments should be the result of their personal effort (unless group work is explicitly asked).
As a principle, you should follow Gilligan's Island Rule: you can discuss assignments with your classmates, but you should not take any notes (electronic or not) from these meetings, in order to be able to fulfil your assignment independently using your own undestanding of the lectures and the group meetings.
In addition to the general rules of the University, you should also respect the following rules: